Series of clicking, stages, badges and helping co-players. A casual routine shared with friends. Entertainment. This is what more or less 40% of people use Facebook for. This is social casual gaming.
Tiina Zilliacus from Ironstar Helsinki gave an introduction to social casual gaming industry in previous N2's Social Media Hub, the new monthly arena for media professionals to discuss current topics and to mingle around. The themes also covered content marketing á la Vapa Media and the rationale of CRM - or Romantic CRM - in marketing served by Kari Tervonen from N2. To me and based on the amount of questions for others as well, Zilliacus' presentation really blew up the bank.
MUAHAHAHHAHA! They are not REAL games! AHAHAHAHAA! Middle aged women and their game logic! Who would REALLY play Facebook games? But then again, we all have our odd habits. Usually they're hidden from friends but social games are quite the opposite when every task you make is posted on your wall. It's as okay to build a virtual farm or a bar in Facebook as it is to smash egg snatching pigs on a bus ride home. Social casual gaming seems to be an hilarious misunderstanding for the trendy ad people and hard core players.
Tiina Zilliacus from Ironstar Helsinki gave an introduction to social casual gaming industry in previous N2's Social Media Hub, the new monthly arena for media professionals to discuss current topics and to mingle around. The themes also covered content marketing á la Vapa Media and the rationale of CRM - or Romantic CRM - in marketing served by Kari Tervonen from N2. To me and based on the amount of questions for others as well, Zilliacus' presentation really blew up the bank.
MUAHAHAHHAHA! They are not REAL games! AHAHAHAHAA! Middle aged women and their game logic! Who would REALLY play Facebook games? But then again, we all have our odd habits. Usually they're hidden from friends but social games are quite the opposite when every task you make is posted on your wall. It's as okay to build a virtual farm or a bar in Facebook as it is to smash egg snatching pigs on a bus ride home. Social casual gaming seems to be an hilarious misunderstanding for the trendy ad people and hard core players.
The numbers are serious business, though. According to AppData, at the moment the top three social games include CityVille, FarmVille and Texas HoldEm all by Zynga. CityVille, which was launched last December, has 96,153,837 monthly active users (MAU) whereas FarmVille still goes strong with half from that. That's loads of city cash or farm bucks.
Thank God the customers are rational grown-up people! Pleaded Zilliacus when compared their game to HABBO which has been popular among youngsters and teens almost a decade. Surely the popularity of social gaming makes you re-think how to benefit from game dynamics and elements in your marketing, but there is no point to overlook teenagers' creativity. All the arenas in HABBO are user-generated and goods have a secondary market. That is more than clicking. However, as a new segment of players arises from Facebook users, also HABBO is ensuring it's new player acquisition with a Facebook app.
Winds of change are blowing also in this new game business as developers have their own game going on with Facebook which is making Facebook credits a mandatory currency from the beginning of July 2011. Is it an inspiration or a headache?
Winds of change are blowing also in this new game business as developers have their own game going on with Facebook which is making Facebook credits a mandatory currency from the beginning of July 2011. Is it an inspiration or a headache?
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